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Gamemaker studio 2 room editor
Gamemaker studio 2 room editor





gamemaker studio 2 room editor

No problem, just create a new workspace and open resources there. Thing is, you realize you need to work on something else now, but haven’t finished the other feature. You can have a workspace with all the resources you think are necessary in there to find them all easier. Say you are implementing a feature that involves the player and a couple of enemies. Sure, you can work using only one workspace, but that is wasting the potential of this feature. With the introduction of workspaces, you can now organize what you are working on by type of resource, or by a specific feature.

#GAMEMAKER STUDIO 2 ROOM EDITOR WINDOWS#

Workspaces: Gone are the days where you had tens of separate windows opened cluttering your screen.

gamemaker studio 2 room editor

This will display a window with a search bar that looks into every resource in your project, making it extremely fast to find what you are looking for and improve your overall workflow.Ģ. It may take a while to get into the habit of using these, but once you do, save a lot of time that would have been wasted navigating the interface with a mouse.ġ. Navigate resources with Ctrl + T: Taking a hint from a famous Visual Studio plugin, GMS2 added the option to quickly search for any asset, be it a script, object, sprite, you name it, by simply using the Ctrl + T hotkey. In this section, I will list a few features you should try at least once, since they can improve your workflow significantly. I am really excited about most of the new features coming up in the next few months, listed in the road map, so I figured I’d talk about those too and the cool possibilities those features will unlock. Now it’s been about a year since the release and even though there are quite a few articles out there detailing the new features and some tips for more hidden functionality, I thought it would be a good idea to make a list of interesting tips and tricks to consider while using GMS2. These were not exaggerations, as GMS2 is a vast improvement over 1.4, adding tons of new features, streamlining most processes that used to be unintuitive, and improving the overall workflow for the engine. Around three months passed between the release of GMS2 and the first time I could pick it up due to work, but I had heard fantastic things about the new version. After using GMS1.4 extensively while developing INK and HackyZack, I learned to work around its quirks.







Gamemaker studio 2 room editor